Concept map
Research
Data collection
Target audience: individuals aged 18-30 who are currently engaged with other loyalty reward schemes
Engagement with loyalty reward schemes.
Attitudes towards types of rewards
10 interviews
27 survey responses
Survey Insights
56% are a part of a loyalty reward scheme
72% discover new brands through ads on social media
48% discover new brands through influencers
Only 30.2% play mobile games
50-50 split between preference for small and frequent or large and infrequent rewards
Most people are involved on multiple reward schemes
All are motivated by financial rewards and discounts
There is some dissatisfaction with having to frequently give out personal email address when signing up for new schemes
People typically play games whilst on their commute- it is a way to fill time
People want to play games when it leads to something positive and earn rewards rather than waste time
Redefining the problem
Who are we designing for?
Creature
of Habit
Frugal
Shopper
Pioneer
Passive
Explorer
Customer acquisition
Opportunities for Flimpi
Delivering the solution
Problem
The process of accessing loyalty rewards schemes is time consuming and overwhelming as there are many different schemes.
High street brands are struggling to compete with internet shopping and are seeing a decline in in-store foot-traffic
Solution
Flimpi simplifies the process of accessing reward schemes.
Flimpi encourages customer engagement with brands and brand loyalty through an innovative, gamified in-app experience. This delivers value back to its key brand partners by increasing foot-traffic in their store.